Fido Fortune

February 2012

In the Fido Fortune project, I coordinated the work of four programmers, managing the production timeline in close collaboration with the project manager and account director. While leading the team, I was also responsible for programming the front-end game in JavaScript, with the team handling the complex e-commerce workflow.

Production Highlights

  • Deployed the microsite on a private two-node cluster, engineered to handle over 1 million visitors per hour, ensuring stability under high traffic conditions.
  • Optimized the game for mobile play, although sound was disabled due to the limited audio support on iPhones at the time.
  • Enhanced the game’s dynamics by adding six light flashing effects (Blinking, Following, Crossing, Pair Blinking, Rotating, Chasing) during idle states to keep the visual engagement high.
  • Managed the complexity of overlaying sprites in a 3D visual environment, ensuring smooth animations by carefully optimizing sprite sizes to prevent jerky motion.

Technologies

html5 css jquery jqueryui soundmanager modernizr perl dancer postgresql postfix apache linux ubuntu nginx haproxy memcached
and other proprietary technologies